13、天策输出宏
/script N = GetClientPlayer()
/script t=GetTargetHandle(N.GetTarget())
/script function checkbuff(id)
for _, D in pairs(t.GetBuffList() or {}) do if D.dwID==id then
returntrue end end return false end
/script function checktbuff(bp)
for _, D in pairs(N.GetBuffList() or {}) do if D.dwID==bp then
returntrue end end return false end
/script A,B,C=N.GetSkillCDProgress(403,N.GetSkillLevel(403));
/script A1,B1,C1=N.GetSkillCDProgress(415,N.GetSkillLevel(415));
/script A2,B2,C2=N.GetSkillCDProgress(423,N.GetSkillLevel(423));
/script A3,B3,C3=N.GetSkillCDProgress(400,N.GetSkillLevel(400));
/script if checktbuff(366) then OnUseSkill(403,N.GetSkillLevel(403)) end
/script if checkbuff(540) then OnUseSkill(415,N.GetSkillLevel(415)) end
/script if not checkbuff(540) and not checkbuff(366) and C2==0 then OnUseSkill(423,N.GetSkillLevel(423)) end
/script if not checkbuff(540) and not checkbuff(366) and C3==0 and C2>0 then OnUseSkill(400,N.GetSkillLevel(400)) end
当本身有克敌状态时,则释放龙吟
当目标有致残状态时,则释放龙牙
当目标无克敌或者致残时,则释放灭
当目标无克敌或者致残,且灭在CD时,则释放穿云